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On 09/01/2017 at 23:46, xxxxxxxx wrote:
User Information: Cinema 4D Version: R13 Platform: Mac OSX ; Language(s) : C++ ;
--------- Tried to compile for R13 today and I'm getting a bunch of errors. Does anyone know how to fix?
/Applications/Maxon/Cinema 4D R13/resource/_api/c4d_string.h:253:17: Friend declaration specifying a default argument must be a definition /Applications/Maxon/Cinema 4D R13/resource/_api/c4d_string.h:351:15: Friend declaration specifying a default argument must be the only declaration /Applications/Maxon/Cinema 4D R13/resource/_api/c4d_basesound.cpp:253:17: Friend declaration specifying a default argument must be a definition /Applications/Maxon/Cinema 4D R13/resource/_api/c4d_basesound.cpp:351:15: Friend declaration specifying a default argument must be the only declaration
OSX 10.11.6 XCode 8.0
On 10/01/2017 at 00:57, xxxxxxxx wrote:
R14 and older compile with XCode 5 or 4.6 only (maybe others in the same range, too).
On 10/01/2017 at 01:14, xxxxxxxx wrote:
Hello,
the XCode version recommended for R13 is XCode 3.2.6.
best wishes, Sebastian
On 10/01/2017 at 05:22, xxxxxxxx wrote:
Out of curiosity, is there a way to run an older version of XCode on latest OSX?
Also: I understand the clang teams motivation behind enforcing the standard, but am I the only one who whishes they'd just do it all at once instead of breaking old code cyclically?
On 10/01/2017 at 06:04, xxxxxxxx wrote:
Personally, I've downloaded all of the OSX Command-line Tools disk images from the Apple Developers site so I can unpack them somewhere and use them. I have a "Clang-5.0" directory lying around that I can activate by sourcing a script. However, I build from the command-line, I do not know how to use that with XCode. I *think* you can keep several versions of the command-line tools installed and use them with XCode, but I do not know how.
Cheers, Niklas
On 10/01/2017 at 06:20, xxxxxxxx wrote:
Thanks Niklas, very useful information. I have no interest in XCode either, all I want is the command line tools.
On 10/01/2017 at 09:01, xxxxxxxx wrote:
In case you are interested, I have a small script to unpack the DMGs to a directory. It also copies the activate script into the target directory.
You can find it here: https://github.com/NiklasRosenstein/xcode-cltools-installer
Unfortunately I think the Apple EULA doesn't allow to redistribute the CL-Tools DMGs, otherwise I'd make them available in the GitHub repository.