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On 05/02/2003 at 15:59, xxxxxxxx wrote:
Cinema 4D Version: 7.303
Platform: Windows ;
Language(s) : C++ ;
I asked about this a little while ago. Basically I want my volume shader to handle Global Illumination correctly. I was given the following set of keys to be used with the Base Container:
So my question is when and what type. Is this set in the Message function on MSG_GETDATA? If not, when and where. Also, what are the types and ranges (Bool, Real, Long, 0-1)?