On 12/12/2016 at 01:34, xxxxxxxx wrote:
Cinema 4D Version: R16
Platform: Windows ;
Language(s) : C++ ;
This is probably an obvious question or one that i should know the answer to by now but what is the difference between using NodeData::SetDParameter() and listening for MSG_DESCRIPTION_POSTSETPARAMETER inside NodeData::Message() ? They both react to C4DAtom::SetParameter() although i'm guessing POSTSETPARAMETER is called before SetDParameter is?