On 05/12/2016 at 06:50, xxxxxxxx wrote:
Hi, I would to know if there is a method to get the take ovverides from a given Baselist2d?
Previously(at least from R17) developper from vray for c4d have put their object wich are used for multi-pass into Motion. So with GetNLARoot() and after with some GetDown / GetNext we can finally read the pass and modify them...
mpSceneHook = doc.FindSceneHook(1028268) motion = mpSceneHook.GetNLARoot()
But since the R17 all pass informations are into the Take Overrides (wich look like they put all their nodes into the last track and not into the track they created called VrayMpSH.....)
So is there a way to get the Take Overrides base node?
Here is a picture of the documents. Maybe it will make more sense than my ugly english.
Thanks in advance ! :)