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On 02/12/2016 at 13:21, xxxxxxxx wrote:
User Information: Cinema 4D Version: 18 Platform: Mac ; Language(s) : PYTHON ;
--------- Hi,
there seems to be an issue with c4d.utils.SendModelingCommand() using MCOMMAND_JOIN as command ID in Release 18.048.
import c4d from c4d import gui #Welcome to the world of Python def main() : olist = doc.GetActiveObjects(c4d.GETACTIVEOBJECTFLAGS_0) settings = c4d.BaseContainer() # Settings res = c4d.utils.SendModelingCommand(command = c4d.MCOMMAND_JOIN, list = olist, bc = settings, doc = doc) doc.InsertObject(res[0].GetClone()) c4d.EventAdd() if __name__=='__main__': main()
While with Release 17 the results are as expected. SMC connects all selected objects. In R18.028 the result contains only one object of the selected object.
Greets Peter
On 05/12/2016 at 02:39, xxxxxxxx wrote:
Hi Peter,
For MCOMMAND_JOIN to always work the objects to join must be children of a parent object, a null for instance. Pass the list argument as [null] with null the parent null object variable.
The command worked pre-R18 with multi-selection of objects but now the objects to join have to be arranged under a parent object.
On 05/12/2016 at 07:15, xxxxxxxx wrote:
Hi Yannick,
thank you for your explanation. I'll give it a try. Are there other Modeling IDs with a different behavior in R18?