Scaled bitmap not displayed in BitmapButton

On 30/11/2016 at 06:11, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   R18 
Platform:      
Language(s) :     C++  ;

---------
Hello,

my plugin loads an image from a file and displays it in a BitmapButtonCustomGui in the Attributes Manager.
That works alright, but when I scale it after loading, it is no longer displayed, although the scaling code
appears to be correct. I confirmed this by using ShowBitmap() after the scaling and it gives me the correct
result (displays the image in the Picture Viewer with the new size).

Scaling code:

  /\*\*
   \* Flags for #scale_uniform().
   \*/
  enum scale_uniform_direction
  {
    scale_uniform_w,
    scale_uniform_h
  };

  /\*\*
   \* Scale a bitmap uniformly to the specified size in the direction
   \* specified with #scale_uniform_direction. Returns a new bitmap, the
   \* input bitmap is NOT freed.
   \*/
  inline BaseBitmap\* scale_uniform(BaseBitmap const\* bmp, Int32 size,
      scale_uniform_direction direction)
  {
    if (!bmp) return nullptr;
    Int32 dw, dh;
    if (direction == scale_uniform_w) {
      dw = size;
      dh = (size / Float(bmp->GetBw())) \* bmp->GetBh();
    }
    else {
      dh = size;
      dw = (size / Float(bmp->GetBh())) \* bmp->GetBw();
    }

    AutoAlloc<BaseBitmap> out;
    if (!out) return nullptr;
    if (IMAGERESULT_OK != out->Init(dw, dh, out->GetBt())) return nullptr;
    bmp->ScaleIt(out, 256, true, true);
    return out.Release();
  }

Loader code:

      Filename filename = fn.GetDirectory() + header.iconfile.c_str();
      this->icon->Init(filename);

      filename = fn.GetDirectory() + header.previewfile.c_str();  
      this->preview->Init(filename);  
      this->preview.Assign(utils::scale_uniform(  
          this->preview, this->icon->GetBw(), utils::scale_uniform_w));

GetDParameter:

  Bool GetDParameter(GeListNode\* node, DescID const& did, GeData& data,
      DESCFLAGS_GET& flags) override
  {
    if (!node) return false;
    switch (did[0].id) {
      case MY_ICON:
      case MY_PREVIEW: {
        BitmapButtonStruct bbs(static_cast<BaseObject\*>(node), did, this->dirty);
        data = GeData(CUSTOMDATATYPE_BITMAPBUTTON, bbs);
        flags |= DESCFLAGS_GET_PARAM_GET;
        break;
      }
    }
    return ObjectData::GetDParameter(node, did, data, flags);
  }

DescriptionGetBitmap message:

  Bool Message(GeListNode\* node, Int32 msg, void\* pdata) override
  {
    switch (msg) {
      case MSG_DESCRIPTION_GETBITMAP: {
        auto\* data = static_cast<DescriptionGetBitmap\*>(pdata);
        if (!data) return false;
        this->get_bitmap(\*data);
        return true;
      }
    }
    return ObjectData::Message(node, msg, pdata);
  }

  void get_bitmap(DescriptionGetBitmap& data)
  {
    switch (data.id[0].id) {
      case MY_ICON: {
        data.bmp = this->icon->GetClone();
        break;
      }
      case MY_PREVIEW: {
        data.bmp = this->preview->GetClone();
        break;
      }
    }
  }

I have no idea what's happening :nauseated_face: I hope anyone else does!

Thanks in advance,

Niklas

On 30/11/2016 at 11:28, xxxxxxxx wrote:

Nevermind, I found the issue. I was accidentally using out->GetBt() instead of bmp->GetBt(). :blush: