On 15/11/2016 at 16:09, xxxxxxxx wrote:
I was wondering how i can add the help info to the ui custom button that is added in a GeDialog, and it pop up like when you put your mouse over the button or plugin button and the info show up on what it do.
helpInfo = "This Add a Sweep to your 3D Scene" # Want this to show up when mose over it bc = c4d.BaseContainer() path = os.path.join(os.path.dirname(__file__), "res/UI_Icons", "UI_B1.png") #The path to the image bc.SetFilename(GEN_BUTTON, path) #Add this location info to the conatiner bc.SetLong(c4d.BITMAPBUTTON_BORDER, c4d.BORDER_NONE) #Sets the border to look like a button self.myBitButton=self.AddCustomGui(GEN_BUTTON, c4d.CUSTOMGUI_BITMAPBUTTON, helpInfo, c4d.BFH_CENTER | c4d.BFV_CENTER, 78, 0, bc) self.myBitButton.SetImage(path, True) #Add the image to the button
If I cannot do that , is there a way to add a Plugin or a Plugin ID to a button or part of the the GUI layout GeDialog then.
If any thread, tips or somewhere in the Python SDK Documentation I miss, **any ideas, that will be appreciative guys. :slightly_smiling_face: