THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 31/01/2003 at 08:29, xxxxxxxx wrote:
Cinema 4D Version: 8.012
Language(s) : C.O.F.F.E.E ;
in the TreeViewFunctions class.
there is the function CreateContextMenu.
this provides a way to deliver a right mouse click ContextMenu
there are 2 functions in there already.
remove and remove all.
"remove" calls delete when clicked
"remove all" seems to call nothing.
I find the text strings for these menu entrys at 90000 and 90001
in the class definition , the comment :
"own elements should start at ID_TREEVIEW_FIRST_NEW_ID"
this is 90000.
so my questions are:
how do I arrange such an element.
how do I tell it which function to call.
how do I react when its clicked ,ect
how do i fill the thing in
there seems to be no usefull information on this type of menu entry.
On 31/01/2003 at 10:10, xxxxxxxx wrote:
Have a look at TreeViewF::ContextMenu (customgui_listview.cpp). If the command is Remove, DeletePressed is called, otherwise the ContextMenu method from TreeViewFunctions. You must override TreeViewFunctions::ContextMenu to handle your context menu messages.
To fill the container, follow the instructions in the ShowPopupMenu help.
On 01/02/2003 at 03:08, xxxxxxxx wrote:
thanks , that does help .
LONG ShowPopupMenu(CDialog* cd, LONG screenx, LONG screeny, const U face=Times New Roman color=#0000ffBaseContainer/U& bc, LONG flags = POPUP_RIGHT|POPUP_EXECUTECOMMANDS)
is returning a LONG number , which is just what I want.
but when using the TreeViewFunctions class , there seems to be no way to find out which button was pressed.
the CreateContextMenu displays my menu and will execute any system commands that are in there.
however , i want to get the id that got clicked , so I can do some non-system commands.
how can this id be found?
On 01/02/2003 at 04:37, xxxxxxxx wrote:
ok,ok , i get 10 points fro being blind as a bat !!!