C4D_Falloff in plugin description [SOLVED]



  • On 09/11/2016 at 09:07, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:    
    Platform:      
    Language(s) :

    ---------
    Hi, I'm trying to embed a falloff into a plugin, but it appears that nothing except for
    C4D_Falloff::AddFalloffToDescription() has any effect. I can see the Falloff description,
    but besides that, nothing else works.

    The falloff parameters are not initialized, no handles are displayed, the description doesn't act
    dynamically as it usually does (eg. showing different parameters when choosing a different
    falloff type), etc.

    Does someone have an example of how to do this correctly? My attemp below

    #pragma once
    #include "c4d.h"
    #include "c4d_falloffdata.h"
      
    class FalloffObjectData : public ObjectData {
    protected:
      AutoAlloc<C4D_Falloff> falloff;
    public:
      
      // ObjectData Overrides
      
      virtual DRAWRESULT Draw(BaseObject* op, DRAWPASS pass, BaseDraw* bd, BaseDrawHelp* bh) override {
        if (!op) return DRAWRESULT_ERROR;
        auto* bc = op->GetDataInstance();
        if (!bc) return DRAWRESULT_ERROR;
        if (!this->falloff->Draw(bd, bh, pass, bc)) return DRAWRESULT_ERROR;
        return DRAWRESULT_OK;
      }
      
      virtual Int32 GetHandleCount(BaseObject* op) override {
        if (!op) return 0;
        auto* bc = op->GetDataInstance();
        if (!bc) return 0;
        return this->falloff->GetHandleCount(bc);
      }
      
      virtual void GetHandle(BaseObject* op, Int32 index, HandleInfo& info) override {
        if (!op) return;
        auto* bc = op->GetDataInstance();
        if (!bc) return;
        this->falloff->GetHandle(index, bc, info);
      }
      
      virtual void SetHandle(BaseObject* op, Int32 index, Vector pos, HandleInfo const& info) override {
        if (!op) return;
        auto* bc = op->GetDataInstance();
        if (!bc) return;
        this->falloff->SetHandle(index, pos, bc, info);
      }
      
      // NodeData Overrides
      
      virtual Bool Init(GeListNode* node_) override {
        if (!this->falloff) return false;
        auto* op = static_cast<BaseObject*>(node_);
        if (!op) return false;
        auto* bc = op->GetDataInstance();
        if (!bc) return false;
        BaseContainer* falloff_vals = this->falloff->GetContainerInstance();
        if (!falloff_vals) return false;
        bc->MergeContainer(*falloff_vals);
        return ObjectData::Init(node_);
      }
      
      virtual Bool GetDDescription(GeListNode* node_, Description* desc, DESCFLAGS_DESC& flags) override {
        auto* op = static_cast<BaseObject*>(node_);
        if (!op || !desc) return false;
        auto* bc = op->GetDataInstance();
        if (!bc) return false;
        if (!desc->LoadDescription(op->GetType())) return false;
        flags |= DESCFLAGS_DESC_LOADED;
        if (!this->falloff->AddFalloffToDescription(desc, bc)) return false;
        return ObjectData::GetDDescription(node_, desc, flags);
      }
      
      virtual Bool Message(GeListNode* node_, Int32 msg, void* pdata) override {
        auto* op = static_cast<BaseObject*>(node_);
        if (!op) return false;
        auto* bc = op->GetDataInstance();
        if (!bc) return false;
        if (!this->falloff->Message(msg, bc, pdata)) return false;
        return ObjectData::Message(node_, msg, pdata);
      }
      
    };
    

    Thanks,
    -Niklas



  • On 10/11/2016 at 05:23, xxxxxxxx wrote:

    Hello,

    it seems that you have to handle the falloff object also in some additional functions.

    • You have to call InitFalloff() in your Init() function. The "doc" argument can be nullptr here.
    • You have to implement CheckDirty() and check the dirty state of the falloff object with GetDirty(). If the falloff object is dirty, the host object should be set dirty with SetDirty(DIRTYFLAGS_DATA). You can store the last dirty state of the falloff object with a member variable. This member variable has also to be handled in CopyTo().
    • You have to implement Execute() and call InitFalloff() there.
    • It also seems that one has to call InitFalloff() before AddFalloffToDescription() in GetDDescription()

    best wishes,
    Sebastian



  • On 10/11/2016 at 06:31, xxxxxxxx wrote:

    Hi Sebastian,

    thanks for the reply.

    • You're right, using InitFalloff() before anything else in every function makes everything work :)
    • Thanks, I'll do that as well.
    • Not sure why I would need to implement Execute() unless I actually have something that I want to do in Execute() and needs the falloff..?
    • Yep, that's true. :)
    #pragma once
    #include "c4d.h"
    #include "c4d_falloffdata.h"
      
    class FalloffObjectData : public ObjectData {
    protected:
      AutoAlloc<C4D_Falloff> falloff;
      Int32 falloff_dirty;
      
      Bool InitFalloff(GeListNode* node_) {
        if (!this->falloff) return false;
        auto* op = static_cast<BaseObject*>(node_);
        if (!op) return false;
        auto* bc = op->GetDataInstance();
        if (!bc) return false;
        return this->falloff->InitFalloff(bc, op->GetDocument(), op);
      }
      
      Int32 GetFalloffDirty(GeListNode* node_) {
        if (!this->falloff) return false;
        auto* op = static_cast<BaseObject*>(node_);
        if (!op) return false;
        auto* bc = op->GetDataInstance();
        if (!bc) return false;
        return this->falloff->GetDirty(bc);
      }
    public:
      
      FalloffObjectData() : ObjectData(), falloff(), falloff_dirty(0) {}
      virtual ~FalloffObjectData() {}
      
      // ObjectData Overrides
      
      virtual DRAWRESULT Draw(BaseObject* op, DRAWPASS pass, BaseDraw* bd, BaseDrawHelp* bh) override {
        if (!this->InitFalloff(op)) return DRAWRESULT_ERROR;
        BaseContainer* bc = op->GetDataInstance();
        if (!this->falloff->Draw(bd, bh, pass, bc)) return DRAWRESULT_ERROR;
        return ObjectData::Draw(op, pass, bd, bh);
      }
      
      virtual Int32 GetHandleCount(BaseObject* op) override {
        if (!this->InitFalloff(op)) return 0;
        BaseContainer* bc = op->GetDataInstance();
        Int32 count = this->falloff->GetHandleCount(bc);
        return count;
      }
      
      virtual void GetHandle(BaseObject* op, Int32 index, HandleInfo& info) override {
        if (!this->InitFalloff(op)) return;
        BaseContainer* bc = op->GetDataInstance();
        this->falloff->GetHandle(index, bc, info);
      }
      
      virtual void SetHandle(BaseObject* op, Int32 index, Vector pos, HandleInfo const& info) override {
        if (!this->InitFalloff(op)) return;
        BaseContainer* bc = op->GetDataInstance();
        this->falloff->SetHandle(index, pos, bc, info);
      }
      
      virtual void CheckDirty(BaseObject* op, BaseDocument* doc) override {
        ObjectData::CheckDirty(op, doc);
        Int32 dirty_count = this->GetFalloffDirty(op);
        if (dirty_count != this->falloff_dirty) {
          this->falloff_dirty = dirty_count;
          op->SetDirty(DIRTYFLAGS_DATA);
        }
      }
      
      // NodeData Overrides
      
      virtual Bool Init(GeListNode* node_) override {
        if (!ObjectData::Init(node_)) return false;
        if (!this->InitFalloff(node_)) return false;
        return true;
      }
      
      virtual Bool GetDDescription(GeListNode* node_, Description* desc, DESCFLAGS_DESC& flags) override {
        if (!ObjectData::Init(node_)) return false;
        if (!desc || !desc->LoadDescription(node_->GetType())) return false;
        flags |= DESCFLAGS_DESC_LOADED;
        if (!this->falloff->AddFalloffToDescription(desc, nullptr)) return false;
        return ObjectData::GetDDescription(node_, desc, flags);
      }
      
      virtual Bool Message(GeListNode* node_, Int32 msg, void* pdata) override {
        if (!this->InitFalloff(node_)) return false;
        if (!this->falloff->Message(msg, nullptr, pdata)) return false;
        return ObjectData::Message(node_, msg, pdata);
      }
      
    };
    

    Edit:

    • add parent constructor call
    • remove MergeContainer() call, InitFalloff surprisingly not only initializes the fallof data, but
      also the container if it hasn't been initialized with values before
    • fix falloff position not being respected in draw by passing "op" to InitFalloff()
    • add missing ObjectData::Draw() call


  • On 13/11/2016 at 10:17, xxxxxxxx wrote:

    And all this info straight into the docs for future reference.. ;)


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