On 08/11/2016 at 13:16, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R18
Platform: Windows ;
Language(s) : C++ ;
---------
Hello. SDK Newbie here :)
I'm working on a exporter and need to triangulate the polygons, but I don't want to destroy the polygon
object so I guess I must make a clone of the object and work on that. I found some functions that may
do that ? GetAndCheckHierarchyClone and GetHierarchyClone, but I don't really understand how to
use them. Can't find any example. Its the HierarchyHelp argument that I don't understand.
So first of all. Is this the correct approach to do my triangulation before saving out the point-list and
secondly, is there any example on how to clone the polygon object (and its childs) around. I don't need to
clone any materials, just the polys