c4d. ID_MODELING_BEVEL_TOOL Not Valid

On 02/11/2016 at 15:25, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   18 
Platform:      
Language(s) :       PYTHON  ;

---------
If I try to send a modeling command with c4d.ID_MODELING_BEVEL_TOOL I always get a False result. However, if I use the command ID: 431000015, I get the expected bevel.

It seems like the Command ID hasn't been updated? If it has, then the recommended command ID should be updated in the Documentation for Send Modeling Command.

  
"""SimpleBevel   
Bevels the selected polygon object.   
"""   
  
import c4d   
from c4d import gui   
  
def Bevel(op, offset=10.0, subdivision=0) :   
    if op is None:   
        return False   
  
    settings = c4d.BaseContainer()   
    settings[c4d.MDATA_BEVEL_OFFSET_MODE] = c4d.MDATA_BEVEL_OFFSET_MODE_FIXED   
    settings[c4d.MDATA_BEVEL_RADIUS] = 10.0   
    settings[c4d.MDATA_BEVEL_SUB] = subdivision   
    settings[c4d.MDATA_BEVEL_EXTRUSION] = offset   
    settings[c4d.MDATA_BEVEL_POLY_ANGLE] = c4d.utils.Rad(91.0)   
    settings[c4d.MDATA_BEVEL_GROUP] = True   
       
    c4d.utils.SendModelingCommand(command = c4d.ID_MODELING_BEVEL_TOOL,   
                                    list = [op],   
                                    mode = c4d.MODELINGCOMMANDMODE_POLYGONSELECTION,   
                                    bc = settings,   
                                    doc = doc)   
  
def main() :   
    Bevel(op)   
    c4d.EventAdd()   
  
if __name__=='__main__':   
    main()   

On 03/11/2016 at 03:21, xxxxxxxx wrote:

Hi Donovan,

thanks for pointing this out.

Actually ID_MODELING_BEVEL_TOOL is still pointing to the old bevel tool and this can't be used with SendModelingCommand(). So, the behavior you see with that ID is actually not a bug. In C++ docs this is noted down, unfortunately the comment is missing in the Python docs. This will be fixed.
Additionally ID_MODELING_BEVEL_TOOL should (and will) be marked as deprecated.
A define for the ID (431000015) of the new bevel tool is unfortunately missing, yet. It will be added with one of the next releases.

Sorry for the inconvenience this may have caused.