Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
On 24/10/2016 at 23:40, xxxxxxxx wrote:
I'm drawing a blank, and missing something stupid, I'm sure.
How does one create a sketch material with python? I found all the attrs in moutliner.h, but I don't see how to create one from scratch. Could anyone point me in the right direction?
On 25/10/2016 at 04:56, xxxxxxxx wrote:
Hi,
unfortunately there's no constant defined for the ID of a Sketch material. But it's easy to find out. Simply create a Sketch material and drag it to the input field of the Console window. "SketchMat" appears, simply add a .GetType(), press return and the ID is printed to the Console. In this case it's 1011014. So you can create a Sketch material like so:
mySketchMat = c4d.BaseMaterial(1011014)
On 25/10/2016 at 22:11, xxxxxxxx wrote:
Ha. I found that number out, but I was too tired and dumb to remember to Insert the Material after creating it. Thanks anyway!