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On 29/01/2003 at 08:55, xxxxxxxx wrote:
Cinema 4D Version: 8.012
Platform: Windows ;
Language(s) : C.O.F.F.E.E ;
I have 3 points (P1, P2 and A). They are lying in one plane, but not
along a world axis.
P2 should be rotated around A that vector P2-A ist pointing in the
same direction like vector P1-A. I have the rotation axis and can
calculate the angle. But I don´t know the direction of the rotation
(angle is always positive). Is there a formula to get this right?