Alpha leak on bake Color map

On 14/10/2016 at 09:02, xxxxxxxx wrote:

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Cinema 4D Version:   18 
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Hi guys,
I found some weird behaviour on the Bake texture node.

On the screenshot below you can see what I got for the color output.
if the edge of the alpha touch the the edge of the frame it gives me a leak,

This won't happened if I bake the Surface Color, or if I use the bake object node.
As well you can notice the color is a bit brighter, this also happened sometimes.

On 17/10/2016 at 08:00, xxxxxxxx wrote:


this seems to be a problem with the Sampling in the alpha channel of the materials. Switching the sampling of the alpha texture to for example SAT can be used as a workaround.
The color difference seems to be related to the Color profile selected in the Bake Texture tag. Disabling Color Management there seems to do the trick for me.

In the end these are not SDK related questions, so these are better posted on our support form.