Enable / Disable GUI from res file

  • On 19/09/2016 at 00:16, xxxxxxxx wrote:

    Hi All,

    I'm working on a plugin where i would like to enable/disable a piece of the gui generated by the .res file.
    Is there a way to do this?

    Thanx in advance

  • On 19/09/2016 at 06:13, xxxxxxxx wrote:


    welcome to the Plugin Café forums 🙂

    From within a resource file this is not possible.

    Via code it is possible, but it depends whether you are working with a description or a dialog.

    For a description resource of a NodeData (and derived) or ToolData based plugin you need to implement GetDEnabling(). Check the Py-DoubleCircle or Py-DynamicParametersObject examples to see GetDEnabling() in action.

    In a GeDialog you use Enable(). See the Py-TextureBaker example.

  • On 19/09/2016 at 09:09, xxxxxxxx wrote:

    Thanx Andreas,

    This is a real though one and if i should believe the forums i'm not the only one struggling with this problem :D.
    It is used in a python ObjectPlugin

    This is my code so far

    def GetDEnabling(self, node, id, t_data, flags, itemdesc) :
          data = node.GetDataInstance()
            if data is None:
            if data.GetBool(ONOFF_ENABLED) :

    My question is what should come next to gray out the item MY_SUBBOX

  • On 19/09/2016 at 10:20, xxxxxxxx wrote:

    I know it's a tiny bit confusing, but did you look at the DoubleCircle example?  
    In your case

    if data.GetBool(ONOFF_ENABLED) :
    	if id[0].id == MY_SUBBOX:
    		return False

    would disable MY_SUBBOX if ONOFF_ENABLED, assuming you assigned its id properly.  I also gave you an example when you posted on the other cafe...

  • On 20/09/2016 at 01:10, xxxxxxxx wrote:

    I saw your post on the other forum. I know it was the same question but this gives me the possibility to call you a hero twice 😉

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