On 13/09/2016 at 03:46, xxxxxxxx wrote:
Cinema 4D Version: 14+
Language(s) : C++ ;
I am trying to get the resulting BaseObject from a link field. It works well until the object is skinned to bones. If skinned, I get the original unskinned geometry.
This is run from inside GetVirtualObjects of an object plugin.
I am converting a copy of the object with CURRENTSTATETOOBJECT.
I am not using GetHierarchyClone (or GetAndCheckHierarchyClone) since they hide the original object, which I need to stay editable in the scene.
Any help on how I can get the final state of skinned geometry?