On 10/09/2016 at 00:00, xxxxxxxx wrote:
Hi all,
I'm new to plugin programming in Cinema 4D, so I have a lot to learn. I've got some files with character information (mesh, rig, weighting, materials) that I want to import to Cinema 4D and convert it to a native character.
I successfully imported the character via FBX, but only partially, as Cinema 4D seems to ignore some information in this FBX (which Maya reads by the way). Anyway, there are additional parameters located in other files in a different format, which I would like to read as well and merge with the FBX data.
As this is a long term project, I would like to start in the right way and avoid dead ends as good as possible. I thought about taking the C++ or Python route.
The first task would be to search a file (Windows platform), parse it and use the parameters set values in joints and add xPresso content to the joints.
Any recommendations for plugin types, examples, tutorials for starters besides the obvious stuff here in the forum?
Thanks in advance