On 07/09/2016 at 05:07, xxxxxxxx wrote:
Cinema 4D Version: R16+
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;
i'm working on the FunkyGlMaterial sdk example.
But after i compiled it, i see black object.
This in Enanched OGL, when in the other way it show the bmp generated in the InitGLImage.
the Source tell:
// example how to use GLSL materials and callback functions to generate a cube map
// it creates an OpenGL preview image with alpha channel if enhanced OpenGL is not active
Does anyone run successfully this example?
On 08/09/2016 at 08:48, xxxxxxxx wrote:
I can reproduce your issue in R17. We are looking into it.
On 08/09/2016 at 11:24, xxxxxxxx wrote:
Seem that the texture is not processed correctly in the GL part of code.
If i assign a vec3 to ocolor.rgb it work.
ps. would be cool an example of Glsl code that take in account also one light. :)
On 23/09/2016 at 12:23, xxxxxxxx wrote:
Do you have any news?
On 26/09/2016 at 13:03, xxxxxxxx wrote:
No, unfortunately not, yet. Sorry. But I'll ask again, tomorrow.
On 26/09/2016 at 13:12, xxxxxxxx wrote: