On 07/09/2016 at 05:07, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R16+
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;
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Hi all,
i'm working on the FunkyGlMaterial sdk example.
But after i compiled it, i see black object.
This in Enanched OGL, when in the other way it show the bmp generated in the InitGLImage.
the Source tell:
// example how to use GLSL materials and callback functions to generate a cube map
// it creates an OpenGL preview image with alpha channel if enhanced OpenGL is not active
Does anyone run successfully this example?