• On 07/09/2016 at 05:07, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R16+ 
    Platform:   Windows  ;   Mac OSX  ; 
    Language(s) :     C++  ;

    Hi all,

    i'm working on the FunkyGlMaterial sdk example.
    But after i compiled it, i see black object.

    This in Enanched OGL, when in the other way it show the bmp generated in the InitGLImage.

    the Source tell:
    // example how to use GLSL materials and callback functions to generate a cube map
    // it creates an OpenGL preview image with alpha channel if enhanced OpenGL is not active

    Does anyone run successfully this example?

  • On 08/09/2016 at 08:48, xxxxxxxx wrote:

    Hi Renato,

    I can reproduce your issue in R17. We are looking into it.

  • On 08/09/2016 at 11:24, xxxxxxxx wrote:

    Thanks :)

    Seem that the texture is not processed correctly in the GL part of code.
    If i assign a vec3 to ocolor.rgb it work.

    ps. would be cool an example of Glsl code that take in account also one light. :)

  • On 23/09/2016 at 12:23, xxxxxxxx wrote:


    Do you have any news?

  • On 26/09/2016 at 13:03, xxxxxxxx wrote:

    No, unfortunately not, yet. Sorry. But I'll ask again, tomorrow.

  • On 26/09/2016 at 13:12, xxxxxxxx wrote:


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