access material selection [SOLVED]

  • On 29/08/2016 at 11:09, xxxxxxxx wrote:

    Does anyone have a creative way of accessing material "selection"? I couldn't find a method in the Python SDK or in C++ so maybe there's a workaround?

    I appreciate any suggestions. Shot 2016-08-29 at 11.05.00 AM.png?dl=0

  • On 29/08/2016 at 15:03, xxxxxxxx wrote:

    You can LMB click on most attributes and drag & drop them into the bottom the of the Console or into the script manger to get a rough idea how to get at them.

    Try this:

    import c4d  
    def main() :      
      obj = doc.GetActiveObject()   
      if obj is None: return false  
      ttag = obj.GetTag(c4d.Ttexture)  
      if ttag is None: return false  
      if ttag:  
          selection = ttag[c4d.TEXTURETAG_RESTRICTION]  
          print selection  
    if __name__=='__main__':  


  • On 29/08/2016 at 15:26, xxxxxxxx wrote:

    Totally forgot about this! Thanks Scott.

  • On 30/08/2016 at 01:25, xxxxxxxx wrote:


    as Scott shows the "Selection" parameter of a texture tag is just an ordinary parameter that can be accessed like any other parameter. It is just a simple string storing the name of the referenced selection tag. You find some C++ examples on how to handle a texture tag in the TextureTag Manual.

    Best wishes,

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