Dumping an object to Python code



  • On 23/08/2016 at 06:47, xxxxxxxx wrote:

    Hi there,
    I wonder whether there is a mean to dump a selected object (a shader for instance) to Python code.
    Apart from a didactic goal, the aim would be to speed up code template creation; for instance, from a shader defined through UI, deriving variations in Python code.
    Such a tool would likely be a plugin that to introspection on c4D objects. Does it exists yet ?
    Thanks



  • On 24/08/2016 at 06:20, xxxxxxxx wrote:

    Hi,

    introspection in Python sense is not possible, at least not to the extend you expect.

    But you can create/clone objects and modify them (you probably know this) :

    obj = c4d.BaseObject(c4d.Osphere)
    obj[parameter id] = ...
    

    You can also browse the BaseContainer of an object (but there's a certain risk, some data might not be stored in the BaseContainer) :

    for index, value in obj.GetDataInstance() :
        print(index, value)
    

    And finally you can browse the Description of objects, see code at the bottom of the page.

    I hope this helps.


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