On 04/08/2016 at 05:03, xxxxxxxx wrote:
I'm currently using R17.048.
Someone can confirm create a ScrollGroupBegin and call a LayoutFlushGroup into this group make C4D crash.
If I only do LayoutFLushGroup no crash
If I only do LayoutChanged no crash
If I do LayoutFLushGroup + LayoutChanged = crash
class Dialog(c4d.gui.GeDialog) :
def CreateLayout(self) :
flags = c4d.SCROLLGROUP_HORIZ | c4d.SCROLLGROUP_VERT
if self.ScrollGroupBegin(1001, c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT, flags, 100, 100) :
self.AddButton(1000, c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT,100,50 , "Make it crash")
def Command(self, id, msg) :
if id == 1000:
dlg = Dialog()
On 05/08/2016 at 08:01, xxxxxxxx wrote:
it looks like the issue is related to the fact that the scroll group does not include a sub-group. Typically a scroll group includes another group. And this sub-group then hosts the actual elements (see this C++ example).
So it will work if you include a sub-group and flush only this sub-group (instead of flushing the scroll group itself)
On 12/08/2016 at 13:49, xxxxxxxx wrote:
Sorry for the late reply.
Thanks you for your message
All is working as you described (but maybe it can be good to have something similar written in the sdk for other peoples ^^)