ScrollGroup crash [SOLVED]
On 04/08/2016 at 05:03, xxxxxxxx wrote:
I'm currently using R17.048.
Someone can confirm create a ScrollGroupBegin and call a LayoutFlushGroup into this group make C4D crash.
If I only do LayoutFLushGroup no crash
If I only do LayoutChanged no crash
If I do LayoutFLushGroup + LayoutChanged = crash
import c4d class Dialog(c4d.gui.GeDialog) : def CreateLayout(self) : flags = c4d.SCROLLGROUP_HORIZ | c4d.SCROLLGROUP_VERT if self.ScrollGroupBegin(1001, c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT, flags, 100, 100) : self.AddButton(1000, c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT,100,50 , "Make it crash") self.GroupEnd() return True def Command(self, id, msg) : if id == 1000: self.LayoutFlushGroup(1001) self.LayoutChanged(1001) return True dlg = Dialog() dlg.Open(c4d.DLG_TYPE_ASYNC)
On 05/08/2016 at 08:01, xxxxxxxx wrote:
it looks like the issue is related to the fact that the scroll group does not include a sub-group. Typically a scroll group includes another group. And this sub-group then hosts the actual elements (see this C++ example).
So it will work if you include a sub-group and flush only this sub-group (instead of flushing the scroll group itself)
On 12/08/2016 at 13:49, xxxxxxxx wrote:
Sorry for the late reply.
Thanks you for your message :)
All is working as you described (but maybe it can be good to have something similar written in the sdk for other peoples ^^)