On 26/07/2016 at 15:51, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 16
Platform: Windows ;
Language(s) : C++ ;
---------
Hello friends,
I've been doing a bit of research into this, but I'm a shade or two out of my element and before I got much deeper I thought it'd be wise to ask if it's possible and, if so, in what general direction would be best to start. So:
I have a mesh with a camera-projected material on it. Is it possible to read the rgb values of an arbitrary location on said mesh with only a uv coordinate? It can't be baked, is the big catch; the projected material is informed by an image sequence, and we won't have time to bake the whole thing like you usually would to accomplish this the easy way.
I keep finding topics, here, that *almost* touch on this, but if it has been answered already I apologize--I probably didn't understand what I was reading ^^
Thanks very much in advance for any advice!