On 18/07/2016 at 06:46, xxxxxxxx wrote:
How can I know how many faces a ray has hit, when rendering?
I'm talking about a shader that would be placed in the transparency channel of a material.
Does the BaseVolumeData.raydepth
helps somehow?
What is the depth?
The SDK only tells this:
The depth of the actual ray.
Not very informative.