Update/Redraw GeDialog

  • On 06/07/2016 at 08:10, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   R17 
    Platform:   Windows  ;   
    Language(s) :     C++  ;


    I have a GeDialog subclass and I change a parameter's value via code.
    The problem is that the GeDialog doesn't update.

    I assume there is an event or message that I have to send in order to execute the actual GeDialog update.
    The parameter value change is taking place out of Command call in a different thread.

    How can I update the GeDialog parameters after manually changing one of them ?

    Thank you very much for your time.

  • On 07/07/2016 at 07:32, xxxxxxxx wrote:


    you typically do this in InitValues() of your dialog.
    There are two ways to achieve this:
    a) React on EVMSG_CHANGE, like described in the new docs
    b) If you have a reference of your dialog, you can call InitValues() directly.

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