On 01/07/2016 at 09:38, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 14+
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
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Hi,
I was wondering what would be the best way to share class level BaseArray variables between different plugins.
For example, PluginA has a BaseArray vector list called vectorsA, and PluginB has a vector list called vectorsB. How can I have PluginA read vectorsB?
I am working with generator objects and both vectorsA and vectorsB lists are procedurally generated.
Any help would be greatly appreciated as always.