On 14/06/2016 at 12:26, xxxxxxxx wrote:
Cinema 4D Version: R17
Platform: Windows ;
Language(s) : C++ ;
I have some Polygon Objects behind my object in hierarchy.
Every time the "time" changes their matrix changes too and it works ok on viewport, supports play etc.
The problem is that it doesn't work on Render animation.
As a test I printed its position on every frame of the animation when rendering and it changes properly but it doesn't seem to be refreshed in the cache or something like that.
* About cache I'm not caching it I'm returning a copy of it
* I tried with m_actual_polyobj->SetDirty(DIRTYFLAGS::DIRTYFLAGS_ALL); and DIRTYFLAGS_MATRIX too
Any idea on this? Regards.