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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 20/01/2003 at 06:17, xxxxxxxx wrote:
User Information: Cinema 4D Version: 7.3 Platform: Windows ; Language(s) : C.O.F.F.E.E ;
--------- Hey all, _<_img border="0" src= "http://www.cg.tuwien.ac.at/~mccool/c4dprob.gif"_>_ I must be able to do what you see above -- extend two lines from a single point "b". Any help on how to do this is appreciated. If there is no such thing as "reusing" point b, I will need to write some stuff that draws a line between two arbitrary points, some sort of "2-vertex-polygon", to do the job. Will this be possible in Coffee ?
On 20/01/2003 at 14:14, xxxxxxxx wrote:
It's a bit unclear what you really want to do. Generating geometry is possible in C.O.F.F.E.E., drawing in the editor is not. For 2-vertex-polygons you could use splines, though they won't render unless you use a Sweep NURBS or something like the Solid Spline plugin.
On 21/01/2003 at 00:24, xxxxxxxx wrote:
Generating geometry is possible in C.O.F.F.E.E., drawing in the editor is not. Thank you very much, mikael, for your fast reply (it really helped). This stuff may sound weird - 2-vertex-polys etc., I use it for some algorithm where I need 3d lines (which is: 2-vertex-polys). > you could use splines, though they won't render I will use a fake 4-vertex poly (w/only two unique vertices) to emulate 2-vertex polys that _will_ be drawn.