On 02/06/2016 at 01:36, xxxxxxxx wrote:
Cinema 4D Version: R13.061
Platform: Windows ;
Language(s) : C++ ;
In Object Manager tree, I need to inhibit multiply functionality, using CTRL+Drag&Drop.;
If I drag an object (Cube) below the tree, I obtain a new object (Cube.1)
I found to set "NBIT_NO_DD" bit before to add the object in tree.
"pMyObject->ChangeNBit( NBIT_NO_DD, NBITCONTROL_SET );"
It works (I can't multiply it) but D&D; functionality doesn't work any more. In SDK "NBIT_NO_DD" means "No drag and drop duplication."
Do you know other solution?
Is there any flag to stop CTRL+Drag&Drop; functionality?
Or a C4D message...
Any info is useful for me.