On 18/05/2016 at 01:54, xxxxxxxx wrote:
Cinema 4D Version: R17 demo
Platform: Windows ;
Language(s) : C++ ;
I'm porting LWCAD not only to Cinema4D. So I need as much uniform API for GUI as possible.
I managed to create preview of LWCAD mesh rendered by OpenGL into off-screen surface and put it into custom GeUserArea. The problem is Cinema sometimes probably calls it's own rendering in parallel thead while calling GeUserArea::DrawMsg and that conflicts with my OpenGL rendering context.
It is possible to prevent parallel rendering of GUI controls? Or something like enable OpenGL compatibility for UserArea?
Thank you in advance.