On 09/05/2016 at 06:49, xxxxxxxx wrote:
Cinema 4D Version: R16+
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;
Part of my current project will involve loading and saving of Presets. The Presets will include material information associated with the current settings. Instead of just saving out particular channel settings and texture images (to be reconstructed and possibly missing user-set information), it would be better to save actual materials. And I realize that C4D can save and load materials using the Material Manager but there doesn't appear to be any API support. The material 'files' themselves would be referenced by the Preset file (by relative path).
What suggestions do you have?