On 05/05/2016 at 08:57, xxxxxxxx wrote:
Cinema 4D Version: 17
Platform: Windows ;
Language(s) : C++ ;
Assuming i have a polygon_object that deforms after a few frames. In order to do some geometric calculations i would love it if i could have access to an array that stores polygon_object- >GetPointR() at a specified interval of frames.
In other words:
array[t] = polygon_object->GetPointR() at some time t
As far as i have found out is that in order to construct such an array i need to set the document time to some time t before i can access the vertices at that time. Is there a better, safer way to do it?