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On 15/01/2003 at 16:19, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.012
Platform: Windows ;
Language(s) : C.O.F.F.E.E ;
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Hello!
I´m trying to adjust a polygon of an object to a polygon of another object. For this I have to rotate one of the objects. I have calculated the normals of this polys and with VectorToHPB the corresponding angles. Unfortunately my math isn´t good enough to know what to do with this angles to get the rotation of the object right. Taking the difference doesn´t quite work. I think I should use this difference to calculate new HPB angles. But how is this done?
Thanks in advance