On 27/04/2016 at 14:34, xxxxxxxx wrote:
Cinema 4D Version: R12+
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
Is is possible for a tag to display a draggable handle in the viewport?
On 28/04/2016 at 00:23, xxxxxxxx wrote:
There's no easy solution to get a draggable handle into a TagData.
I think you could develop a SceneHookData to do the Input and Drawing stuff:
- In MouseInput() check for the Handle move
- In Draw() display the Handle with bd.DrawHandle()
- BTW Only do this if the active tag is your custom tag
For inspiration look at this blog post on developers.maxon.net
On 28/04/2016 at 06:41, xxxxxxxx wrote: