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On 27/04/2016 at 14:34, xxxxxxxx wrote:
User Information: Cinema 4D Version: R12+ Platform: Windows ; Mac ; Mac OSX ; Language(s) : C++ ;
--------- Howdy,
Is is possible for a tag to display a draggable handle in the viewport?
Adios, Cactus Dan
On 28/04/2016 at 00:23, xxxxxxxx wrote:
Hi Dan,
There's no easy solution to get a draggable handle into a TagData. I think you could develop a SceneHookData to do the Input and Drawing stuff: - In MouseInput() check for the Handle move - In Draw() display the Handle with bd.DrawHandle() - BTW Only do this if the active tag is your custom tag
For inspiration look at this blog post on developers.maxon.net
On 28/04/2016 at 06:41, xxxxxxxx wrote:
Howdy,
Thanks.