Get hair data from HairObject

On 24/04/2016 at 12:35, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   R17 
Platform:   Windows  ;   
Language(s) :     C++  ;

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Hello.

I have a HairObject with 10 guides that generates 1000 splines (based on the guides).

I use the following code to retrieve information about the guides:

HairObject* hair_object = static_cast<HairObject*>(object);
HairGuides* guides = hair_object->GetGuides();

How can I get information about the actual hair ?
What I need is a data structure that contains 1000 splines, so I can parse every point of each spline.

Is there any example on how to do that ?

Thank you very much.

On 25/04/2016 at 02:11, xxxxxxxx wrote:

Hello,

to access the points that define the hairs stored in a Hair object you have to call GenerateHair(). Please notice that you have to call this inside a pair of Lock() and Unlock().

You find an example how to use this in this thread:

best wishes,
Sebastian