On 18/04/2016 at 03:16, xxxxxxxx wrote:
Cinema 4D Version: 15+
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;
I have an object plugin with spline child input but I would like it to only evaluate my code in GVO if the user is not moving or editing the spline's vertices. What is the correct way to do this and is this valid at all?