Shader in tag description

On 13/04/2016 at 08:06, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   R17 
Platform:   Windows  ;   
Language(s) :     C++  ;

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I need to allow user to select shader in description of TagData plugin. Right now, I have a simple

SHADERLINK MY_SHADER_LINK_ID { }

in my tmytag.res, nothing special in the code. When this is used from AM with only tag selected, everything works as expected, the problem is when I select object (camera in my case) with this tag attached and try to load texture from tag's tab - it won't load anything and, when started with attached debugger, C4D will break debugger with "CRITICAL: Stop" message (file common\basecontainer.cpp(444)).

Is this a bug? Or we shouldn't use SHADERLINK in tags?

On 14/04/2016 at 06:36, xxxxxxxx wrote:

Hello,

indeed, this seems to be a bug. Thanks for reporting this, a bug report was filed.

The only way to prevent a tag from being displayed with the host object is to make the tag invisible (by not setting TAG_VISIBLE) or to allow multiple instances (by setting TAG_MULTIPLE).

Best wishes,
Sebastian