How to get Effectors [SOLVED]

On 29/03/2016 at 04:33, xxxxxxxx wrote:

User Information:
Cinema 4D Version:    
Language(s) :     C++  ;


I use Melange in order to read Cinema4D files. Everything is kind of OK so far.
Now I've got a file with Linear Cloner Object.
It has an Effector, which is Spline and Cloner works differently... of course.

Question is: How to retrieve list of effectors for any object in scene?


On 30/03/2016 at 03:04, xxxxxxxx wrote:

Hello and welcome,

Not every object in a Cinema 4D scene has assigned effectors. Only MoGraph generators are linked to MoGraph effectors. When you look at a Cinema 4D scene you see that these effectors are linked using an InExclude list on the MoGraph cloner object.

So to get the effectors that are assigned to a specific cloner you have to read that parameter to obtain that InExclude list. Such a list is stored in form of the InExcludeData data type.

// check if the object is a MoGraph cloner  
  printf("Found a MoGraph Cloner object\n");  
  GeData data;  
  if(object->GetParameter(DescLevel(2009), data))  
  InExcludeData* effectorList = (InExcludeData* )data.GetCustomDataType(CUSTOMDATATYPE_INEXCLUDE_LIST);  
    const Int32 count = effectorList->GetObjectCount();  
    for (Int32 i = 0; i < count; ++i)  
      BaseList2D* linkedObject = effectorList->ObjectFromIndex(loadedDoc, i);  
      // custom function to print the object name  

best wishes,

On 30/03/2016 at 15:00, xxxxxxxx wrote:

Hi Sebastian,

Thank you very much - I've been expecting something like that.
It works, at least I can get object :).