On 23/03/2016 at 12:02, xxxxxxxx wrote:
I'm interested in finding out if there is an existing method of what I'm trying to do. - Maybe I'm googling the wrong terms or maybe what I'm looking for is impractical and that's why I can't find it.
I'm trying to be able to send/pass byte arrays (or sets of data in general) from one plugin to another. I have two contexts where I'd like to achieve this:
1. Using one object (objectData) as a data cache for another.
2. To pass the data to a scene independent object which sends the data sets directly by UDP to the outside world.
I have clunky ways of doing both of these but some things make performance unbearable such as saving the data sets into bazillions of sub BaseContainers etc. I could also write to external files and read them back but I feel that this is a bit messy too.
The PyCObject looks vaguely like it might be what I'm looking for but not really sure.
Any help would be greatly appreciated.