calculate globalmatrix for GeRayCollider

On 17/03/2016 at 03:23, xxxxxxxx wrote:

how do i calculate the correct matrixes for a geraycollide to get the option to move the target and the source? all i see is that geraycollide works with local matrixes and i presume that i need to calculate a global matrix for it. but i don't know how

import c4d
from c4d.modules import mograph as mo
from c4d.utils import GeRayCollider
#Welcome to the world of Python
def main() :
    md = mo.GeGetMoData(op)
    if md is None: return False
    cnt = md.GetCount()
    marr = md.GetArray(c4d.MODATA_MATRIX)
    fall = md.GetFalloffs()
    ray = GeRayCollider()
    UsrDtColl = op[c4d.ID_USERDATA,1]
    ray.Init(UsrDtColl, True)
    ml = gen.GetMl()
    mg = gen.GetMg()
    img = ~mg
    for i in reversed(xrange(0, cnt)) :
        if ray.Intersect(marr[i],marr[i], 300) == True:
            marr[i].off =  ray.GetNearestIntersection()["hitpos"]
    md.SetArray(c4d.MODATA_MATRIX, marr, True)
    return True

On 17/03/2016 at 16:12, xxxxxxxx wrote:

status update:

now i can move the source point of the GeRayCollide, rotate won't work atm.
next step is to make the collider moveable too.

current file:

On 18/03/2016 at 03:16, xxxxxxxx wrote:


The explanation and script source code in the following post should help you: