Python Plug-in Questions



  • On 16/03/2016 at 02:53, xxxxxxxx wrote:

    Hi!

    I'm creating a very simple plug-in that does the following:

    1.  Creates a window/dialog with 4 file URL fields (text field + button) and import button.
    2.  The user selects 4 .c4d files from the /res folder
    3.  The user hits the import button and the script merges the .c4d files into the current document.

    I come from Maya/Python programming, but I'm very new to C4D/Python.  I check the C++ and Py docs before asking as well.

    Question #01:  What do I pass this command?
    c4d.documents.MergeDocument(doc, name, loadflags[, thread])

    What do I pass to "doc"?
    I keep my plug-in in the Library->Pref->etc. folder on OSX.  How do I get that URL and pass it to "name"?

    I've seen a couple scripts that kind of do this but hopefully after I figure out this simple bit I'll be able to hack away at the rest.

    Thank you for your time.

    Cheers,

    Matt



  • On 16/03/2016 at 14:02, xxxxxxxx wrote:

    Hi Matt and welcome.

    It refers to the active document
    doc = c4d.documents.GetActiveDocument()

    -b

    Active document
    GetActiveDocument()

    Prefs directory
    c4d.storage.GeGetC4DPath(whichpath)



  • On 17/03/2016 at 09:58, xxxxxxxx wrote:

    Hey,

    Thanks for the response, that worked great and I figured out how to find the /ref folder using the OS module.

    I have another questions regarding the UI.  How would I go about creating images with text next to them, like the Content Browser?  I'd like to write my own custom version of that, but I don't see a way of adding images.

    Thanks!

    Matt



  • On 17/03/2016 at 14:50, xxxxxxxx wrote:

    I've never made UI with bitmaps before but i think this might be what you're looking for:
    GeUserArea.DrawBitMap()

    -b



  • On 18/03/2016 at 01:49, xxxxxxxx wrote:

    As Bonsak already suggested, you can create your own GeUserArea. Probably the most versatile approach in Python.
    A much simpler option would be to use a CustomGUI BitmapButton for the image (turn off button behavior with BITMAPBUTTON_BUTTON) and have the text as static text.
    Depends on your needs and the style you want to achieve, what works best for you.



  • On 20/03/2016 at 18:11, xxxxxxxx wrote:

    Thank you both for the response.  I tried the Bitmap Button and it works pretty well.  I'm going to do more research into the User Area, that looks promising.

    Cheers,

    Matt


Log in to reply