On 25/02/2016 at 05:02, xxxxxxxx wrote:
Cinema 4D Version: R14
Platform: Windows ;
Language(s) : C++ ;
Is there an alternative to CheckIsRunning() that I can use inside of my object's GVO function? I can't use CheckIsRunning() because that seems to be global, and it causes my "if" statements to trip up when I'm rendering other documents. Is there another way here?
Similarly, is there something for viewport playback as well? I may be needing to get info out of my object from documents in memory, and don't want another documents playback tripping up my object GVO satements/flags.