On 18/02/2016 at 14:37, xxxxxxxx wrote:
Hello All, I am searching for a way to open a File Dialog using gui.GeDialog in R16. I want to have the user be able to browse to a file and select it. Then I use that file path to do some other stuff. I can't seem to figure it out or find it in the python docs. Maybe I am not searching the proper name for it.
^ An image of what I am trying to make
Thank you all in advanced.
On 19/02/2016 at 00:50, xxxxxxxx wrote:
you can create this custom GUI element using AddCustomGui() with the ID of CUSTOMGUI_FILENAME. You find an example how to do that in this thread:
On 19/02/2016 at 07:42, xxxxxxxx wrote:
Hello Sebastian thanks so much for the quick response! Sorry for the repeated question I could not find that thread in a search. I will also be sure to keep my eye on the c++ documentation because the Python docs do no show everything like the missing CUSTOMGUI_FILENAME.
On 19/02/2016 at 09:21, xxxxxxxx wrote:
Due to my lack of C++ knowledge, how do I implement the FILENAME_DIRECTORY or FILENAME_SAVE definitions? in Python? I want to open a directory path and not a file.
Thanks so much!
On 19/02/2016 at 11:25, xxxxxxxx wrote:
Hello I figured it out, sorry for that. I guess you can change the Settings in the baseContainer.
settings = c4d.BaseContainer() # Create Base Container
settings.SetBool(c4d.FILENAME_SAVE, True) #Change settings