On 11/02/2016 at 11:05, xxxxxxxx wrote:
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I've continued making some progress but now I have a pretty "expensive" operation that breaks randomly I think it is related to threading since if I limit the amount of vertex it never crashes and works perfectly.
Obviously I tried StopAllThreads but I had no luck.
Using core messages from help doesn't fit my needs (some different funcions inside my object, custom type return etc).
Any idea?
In other hand this is not my case but anyway I'm curious about this I've readed on the help file:
A common problem is that you need to update/add materials inObjectData::GetVirtualObjects(). That is the wrong place!
That's ok but what if I need to modify my object throught time?
Thank you in advance!