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On 13/01/2003 at 07:54, xxxxxxxx wrote:
Cinema 4D Version: 8.012
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ; XPRESSO ;
how to connect two node ports? I tried it like this:
GvPort* bornshape = born->AddConnection(born,born->GetOutPort(0),shape,shape->GetInPort(0)); if(!bornshape) return FALSE;
and it seems to work but they aren´t connected anyway :
Do I have to do anything with the returned GvPort?
P.S.: When there is a port output of (the description) type TP_Particle, how can I store it in a variable? What datatype is that?