On 10/02/2016 at 02:08, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R13 Prim
Platform: Windows ;
Language(s) : C++ ;
---------
Hello to the C4D plugin community.
First some general info:
Our project uses C4D R13 and its plugin infrastructure as a basis for HMI modelling tool.
The models created with our product, are exported (via dedicated plugin) to a custom XML format.
Recently I've started exploring options to do this particular step without full blown Cinema and I've discovered the Melange SDK. It essentially gives a different implementation of some C4D SDK base classes and some additional APIs.
My idea was to use the Melange SDK (V5.1.71785) to load a C4D file (obtaining BaseDocument* ) and then passing that handle to the same code that is part of our "Export to XML" plugin.
I've run into several challenges:
1. It seems that melange and C4D SDK are not compatible on preprocessor level (same header names). So I couldn't specify if I want to include a C4D SDK header or a melange header. I separated the part that uses melange in another static lib, which solved that.
2. Now after I call this lib, I get the BaseDocument* handle from a .c4d file, but when I try to pass it to the plugin code, on the first usage of any C4D class (like String , BaseContainer , etc.), I get an exception. It comes from the C4DOS symbol being NULL ( I guess C4D initializes this internal OS object on startup). So I can't use the same code as the plugin. Whenever I include some C4D SDK headers, they rely on C4DOS (duh... obvious right), but the problem is if I try to use the same code with melange, I am missing some of the headers (like c4d.h) which are exclusive to the C4D plugin SDK.
I can try to fool it with some dummy headers - for example dummy c4d.h including the melange c4d_system.h and this is what I am trying right now, but is melange capable of providing all data access SDK functionality? Am I going even in the right direction?