On 02/02/2016 at 07:30, xxxxxxxx wrote:
How do I use the CUSTOMGUI_PROGRESSBAR.
I cannot find any examples?
-Pim
On 02/02/2016 at 07:30, xxxxxxxx wrote:
How do I use the CUSTOMGUI_PROGRESSBAR.
I cannot find any examples?
-Pim
On 02/02/2016 at 09:36, xxxxxxxx wrote:
Hi Pim,
The CUSTOMGUI_PROGRESSBAR is setup and updated using BFM_SETSTATUSBAR GUI message and its related BFM_STATUSBAR container options.
Here's a simple example:
import c4d
from c4d import gui
class TestDialog(gui.GeDialog) :
PROGRESSBAR = 1001
def __init__(self) :
self.progress = 0
def StopProgress(self) :
self.SetTimer(0)
progressMsg = c4d.BaseContainer(c4d.BFM_SETSTATUSBAR)
progressMsg.SetBool(c4d.BFM_STATUSBAR_PROGRESSON, False)
self.SendMessage(self.PROGRESSBAR, progressMsg)
def CreateLayout(self) :
self.SetTitle("ProgressBar Example")
self.GroupBegin(id=1000, flags=c4d.BFH_SCALEFIT|c4d.BFV_TOP, cols=0, rows=1)
self.AddCustomGui(self.PROGRESSBAR, c4d.CUSTOMGUI_PROGRESSBAR, "", c4d.BFH_SCALEFIT|c4d.BFV_SCALEFIT, 0, 0)
self.GroupEnd()
return True
def InitValues(self) :
self.SetTimer(1000)
return True
def Timer(self, msg) :
self.progress += 1
progressMsg = c4d.BaseContainer(c4d.BFM_SETSTATUSBAR)
progressMsg[c4d.BFM_STATUSBAR_PROGRESSON] = True
progressMsg[c4d.BFM_STATUSBAR_PROGRESS] = self.progress/10.0
self.SendMessage(self.PROGRESSBAR, progressMsg)
def Message(self, msg, result) :
if msg.GetId() == c4d.BFM_TIMER_MESSAGE:
if self.progress==10:
self.StopProgress()
self.Close()
return True
return gui.GeDialog.Message(self, msg, result)
def AskClose(self) :
self.StopProgress()
return False
if __name__=='__main__':
dialog = TestDialog()
dialog.Open(dlgtype=c4d.DLG_TYPE_ASYNC, pluginid=0, defaulth=400, defaultw=400)
A progress bar can also be added to a dialog within a status bar with GeDialog.ScrollGroupBegin().
On 02/02/2016 at 12:21, xxxxxxxx wrote:
Is there a speecial reason you use SubDialog as the parent class? Just interested.
On 03/02/2016 at 02:45, xxxxxxxx wrote:
Hi Niklas,
Oooops, I had not seen the dialog was declared as a SubDialog and not as a normal GeDialog.
I updated the code I posted as it was missing the last progress step and other minor things have been fixed (call SetTimer() in InitValues(), StopProgress() etc.)