On 27/01/2016 at 08:29, xxxxxxxx wrote:
Cinema 4D Version: R13
Platform: Windows ;
Language(s) : C++ ;
In Attribute window, when I rotate mouse wheel (over a combobox control) the value is changing and I want to inhib this operation.
On Message(const BaseContainer& msg, BaseContainer& result) method (inherited from iCustomGui),
if I rotate mouse wheel
LONG ch = msg.GetLong( BFM_INPUT_CHANNEL );
the result is ch = 0;
My expectaction was ch = 100 (which means "BFM_INPUT_MOUSEWHEEL")
If I click on mouse wheel the result is ch = 3 (which means "BFM_INPUT_MOUSEMIDDLE")
Can you help me please, why the result is 0 when I rotate the wheel?
Or do you have an other ideea how to do?