Is there a filename gui for a GeDialog? [SOLVED]

  • On 24/01/2016 at 11:21, xxxxxxxx wrote:

    hey all,

    I just feel kinda dumb but.. I can't find a filename gui for a GeDialog.
    So I just wanted to ask you guys (since  you all have more experience) if there is one.
    I would need it to set Textures for a certain material channel.

    Thanks in advace!


  • On 25/01/2016 at 01:39, xxxxxxxx wrote:


    there is no "primitive" filename dialog gadget. The filename GUI element is made of a default string gadget and a default button gadget. You can create this custom GUI element with AddCustomGui(). The ID of the filename GUI is CUSTOMGUI_FILENAME. The value stored with the GUI element can be accessed with SetString() and GetString():

    self.AddCustomGui(self._filename, c4d.CUSTOMGUI_FILENAME, "", c4d.BFH_SCALEFIT, 50, 10, c4d.BaseContainer())  
    self.SetString(self._filename, "C:\\justsomefile.png")  

    best wishes,

  • On 25/01/2016 at 08:54, xxxxxxxx wrote:

    Hey S_Bach,

    thanks for your reply, your really helped me alot!
    But if there actualy is a customgui, why isn't it in the documentation then?


  • On 25/01/2016 at 09:18, xxxxxxxx wrote:


    the Python API is an incomplete copy of the C++ API so you find a lot relevant information also in the C++ documentation, in this case you find the CUSTOMGUI type.

    Best wishes,

  • On 25/01/2016 at 11:43, xxxxxxxx wrote:

    Hey Sebastian,

    thanks for the tip, didn't know it was an actual copy of the c++ sdk.


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