Typo in Python SDK?

On 15/01/2016 at 04:20, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   17 
Platform:   Windows  ;   
Language(s) :

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I think in the "mode" section under "SendModelingCommand" is a copy and paste error.

https://developers.maxon.net/docs/Cinema4DPythonSDK/html/modules/c4d.utils/index.html

It says

mode** (int) –
Modeling mode:

MODELINGCOMMANDMODE_ALL All points/polygons.
MODELINGCOMMANDMODE_POINTSELECTION Only the current point selection.
MODELINGCOMMANDMODE_POLYGONSELECTION Only the polygon point selection.
MODELINGCOMMANDMODE_EDGESELECTION Only the edge point selection.

_<_t_>_

I'm assuming the "point" for polygon and edge selection doesn't belong there? Maybe I'm wrong and I just don't know what an edge point selection is...

On 15/01/2016 at 06:43, xxxxxxxx wrote:

Hi,

Thanks for reporting this typo in the Python docs for SendModelingCommand(). This will be fixed.

On 05/02/2016 at 03:32, xxxxxxxx wrote:

I think I found another typo and I'm just going to leave it here:

at https://developers.maxon.net/docs/Cinema4DPythonSDK/html/modules/c4d/CustomDataType/SplineData/index.html#SplineData.GetKnots

under GetKnots() it says "interpol" is bool, but in setKnot it says int.
also it seems weird to me, that the SetKnot headline has "interpol=CustomSplineInterpolationBezier" at the end, instead of just "interpol"

On 05/02/2016 at 04:46, xxxxxxxx wrote:

Hi,

Originally posted by xxxxxxxx

under GetKnots() it says "interpol" is bool, but in SetKnot() it says int.

Yes, interpol is an int, not a bool. This will be fixed.

Originally posted by xxxxxxxx

also it seems weird to me, that the SetKnot() headline has "interpol=CustomSplineInterpolationBezier" at the end, instead of just "interpol"

By default a spline knot interpol attribute is assigned CustomSplineInterpolationBezier.

On 15/02/2016 at 03:12, xxxxxxxx wrote:

Hello again,

probably some C++ leftover?:

in the description for MultiMessage there's mention of  GeListNode.GetBranchInfo() , which does not appear on the GeListNode page.

and another one:

for the GetSplineTangent function it says the return is "The spline point.", but I guess it should be "The spline tangent."
https://developers.maxon.net/docs/Cinema4DPythonSDK/html/modules/c4d/C4DAtom/GeListNode/BaseList2D/BaseObject/PointObject/SplineObject/index.html#SplineObject.GetSplineTangent