Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
On 15/01/2016 at 04:20, xxxxxxxx wrote:
User Information: Cinema 4D Version: 17 Platform: Windows ; Language(s) :
---------
I think in the "mode" section under "SendModelingCommand" is a copy and paste error.
https://developers.maxon.net/docs/Cinema4DPythonSDK/html/modules/c4d.utils/index.html
It says
mode** (int) – Modeling mode:
_<_t_>_
I'm assuming the "point" for polygon and edge selection doesn't belong there? Maybe I'm wrong and I just don't know what an edge point selection is...
On 15/01/2016 at 06:43, xxxxxxxx wrote:
Hi,
Thanks for reporting this typo in the Python docs for SendModelingCommand(). This will be fixed.
On 05/02/2016 at 03:32, xxxxxxxx wrote:
I think I found another typo and I'm just going to leave it here:
at https://developers.maxon.net/docs/Cinema4DPythonSDK/html/modules/c4d/CustomDataType/SplineData/index.html#SplineData.GetKnots
under GetKnots() it says "interpol" is bool, but in setKnot it says int. also it seems weird to me, that the SetKnot headline has "interpol=CustomSplineInterpolationBezier" at the end, instead of just "interpol"
On 05/02/2016 at 04:46, xxxxxxxx wrote:
Originally posted by xxxxxxxx under GetKnots() it says "interpol" is bool, but in SetKnot() it says int.
Originally posted by xxxxxxxx
under GetKnots() it says "interpol" is bool, but in SetKnot() it says int.
Yes, interpol is an int, not a bool. This will be fixed.
Originally posted by xxxxxxxx also it seems weird to me, that the SetKnot() headline has "interpol=CustomSplineInterpolationBezier" at the end, instead of just "interpol"
also it seems weird to me, that the SetKnot() headline has "interpol=CustomSplineInterpolationBezier" at the end, instead of just "interpol"
By default a spline knot interpol attribute is assigned CustomSplineInterpolationBezier.
On 15/02/2016 at 03:12, xxxxxxxx wrote:
Hello again,
probably some C++ leftover?:
in the description for MultiMessage there's mention of GeListNode.GetBranchInfo() , which does not appear on the GeListNode page.
and another one:
for the GetSplineTangent function it says the return is "The spline point.", but I guess it should be "The spline tangent." https://developers.maxon.net/docs/Cinema4DPythonSDK/html/modules/c4d/C4DAtom/GeListNode/BaseList2D/BaseObject/PointObject/SplineObject/index.html#SplineObject.GetSplineTangent